Sasha Lynn Roberts

"@lynn.dream" Lynn.Dream

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Love, Ghana

Love Ghana

Sky High

Sky high My project stretches across a multitude of mediums, as I showed my coding/design skills, my artistic skills, and my ability to pull meaningful art from myself. I coded, designed and storyboarded my own Role Play Game based on living with Bipolar Depression. It is programmed through p5.js, and currently has 688 lines of code. I have struggled through depression all my life, but was officially diagnosed with BPD my sophomore year of high school. I felt extremely isolated in my experience, because it felt like simple tasks like brushing my teeth, making food or going to school were mini adventures- each one taking a chunk of life out of me. My motivation to do anything or to have a successful day felt completely out of my control- meanwhile my classmates were able to self-motivate and not bounce around between two extremes. I wanted to create an RPG that wasn’t really an RPG, because you’re not given much of a choice. You as the player may want to open your windows or get out of bed- but you are limited by your depression or mania. Whether you will have a manic or depressive day is completely out of your control as I programmed the code to pick your day randomly. I also wanted to subtly characterize the depression/mania through my text. In the manic version of my game, words and phrases might repeat. In the depressive version, sentences are shortand disconnected. I connected my project especially to a lecture about music hosted by Jason King, Steven Schick and Maggie Rogers and the lecture on collaboration and emerging technology - as technology boosted my ability to express myself artistically for this project. I wanted to juxtapose the happy 8-bit music and pixelated style to the taboo subject. I feel like music is the backbone of any interactive project- because it holds so many personal emotional connections within it. I chose a pixelated format because 8-bit music tends to remind people of arcades, and more generally, childhood. Personally, when I go through Manic Depressive episodes, I tend to feel infantilized due to my inability to do simple tasks. I feel the 8-bit music helped me get that child-like vibe, and it also hammered home the point that these morning tasks are difficult- similar to a mini quest. Creating an RPG allows the user to walk a little bit in my shoes by allowing them to feel the frustration I feel when you don't have enough energy to open windows or feed yourself. My goal in the future would be to expand this piece into a full blown mini walkthrough game, with maps, goals, health/energy meters etc. I would love to do little tricks with them as well, like offsetting the controls a bit when going through a depressive episode- or making your character have drag when manic.
Good Morning Project